SØG - mellem flere end 8 millioner bøger:
Viser: Contextual Design - Defining Customer-Centered Systems
Contextual Design: Defining Customer-Centered Systems Vital Source e-bog
Hugh Beyer og Karen Holtzblatt
(1997)
Contextual Design
Defining Customer-Centered Systems
Karen Holtzblatt og Hugh Beyer
(1997)
Sprog: Engelsk
Detaljer om varen
- Vital Source searchable e-book (Fixed pages): 496 sider
- Udgiver: Elsevier Science (December 1997)
- Forfattere: Hugh Beyer og Karen Holtzblatt
- ISBN: 9780080503042
Contextual Design enables you to
+ gather detailed data about how people work and use systems
+ develop a coherent picture of a whole customer population
+ generate systems designs from a knowledge of customer work
+ diagram a set of existing systems, showing their relationships, inconsistencies, redundancies, and omissions
Bookshelf online: 5 år fra købsdato.
Bookshelf appen: ubegrænset dage fra købsdato.
Udgiveren oplyser at følgende begrænsninger er gældende for dette produkt:
Print: -1 sider kan printes ad gangen
Copy: højest -1 sider i alt kan kopieres (copy/paste)
Detaljer om varen
- Paperback: 496 sider
- Udgiver: Elsevier Science & Technology (December 1997)
- Forfattere: Karen Holtzblatt og Hugh Beyer
- ISBN: 9781558604117
Contextual Design enables you to:
+ gather detailed data about how people work and use systems
+ develop a coherent picture of a whole customer population
+ generate systems designs from a knowledge of customer work
+ diagram a set of existing systems, showing their relationships, inconsistencies, redundancies, and omissions
Chapter 1 Introduction
Chapter 2 Gathering Customer Data
Chapter 3 Principles of Contextual Inquiry
Chapter 4 Contextual Inquiry in Practice
Chapter 5 A Language of Work
Chapter 6 Work Models
Chapter 7 The Interpretation Session
Chapter 8 Consolidation
Chapter 9 Creating One View of the Customer
Chapter 10 Communicating to the Organization
Chapter 11 Work Redesign
Chapter 12 Using Data to Drive Design
Chapter 13 Design from Data
Chapter 14 System Design
Chapter 15 The User Environment Design
Chapter 16 Project Planning and Strategy
Chapter 17 Prototyping as a Design Tool
Chapter 18 From Structure to User Interface
Chapter 19 Iterating with a Prototype
Chapter 20 Putting It into Practice