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Viser: Making Embedded Systems - Design Patterns for Great Software
Making Embedded Systems Vital Source e-bog
Elecia White
(2011)
Making Embedded Systems
Design Patterns for Great Software
Elecia White
(2011)
Sprog: Engelsk
Detaljer om varen
- 1. Udgave
- Vital Source searchable e-book (Reflowable pages): 330 sider
- Udgiver: O'Reilly Media, Inc (Oktober 2011)
- ISBN: 9781449320584
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Detaljer om varen
- Paperback: 328 sider
- Udgiver: O'Reilly Media, Incorporated (December 2011)
- ISBN: 9781449302146
Interested in developing embedded systems? Since they don't tolerate inefficiency, these systems require a disciplined approach to programming. This easy-to-read guide helps you cultivate a host of good development practices, based on classic software design patterns and new patterns unique to embedded programming. Learn how to build system architecture for processors, not operating systems, and discover specific techniques for dealing with hardware difficulties and manufacturing requirements.
Written by an expert who's created embedded systems ranging from urban surveillance and DNA scanners to children's toys, this book is ideal for intermediate and experienced programmers, no matter what platform you use.
Optimize your system to reduce cost and increase performance Develop an architecture that makes your software robust in resource-constrained environments Explore sensors, motors, and other I/O devices Do more with less: reduce RAM consumption, code space, processor cycles, and power consumption Learn how to update embedded code directly in the processor Discover how to implement complex mathematics on small processors Understand what interviewers look for when you apply for an embedded systems job"Making Embedded Systems is the book for a C programmer who wants to enter the fun (and lucrative) world of embedded systems. It's very well written--entertaining, even--and filled with clear illustrations."
--Jack Ganssle, author and embedded system expert.
Chapter 1: Introduction
Chapter 2: Creating a System Architecture
Chapter 3: Getting Your Hands on the Hardware
Chapter 4: Outputs, Inputs, and Timers
Chapter 5: Managing the Flow of Activity
Chapter 6: Communicating with Peripherals
Chapter 7: Updating Code
Chapter 8: Doing More with Less
Chapter 9: Math
Chapter 10: Reducing Power Consumption Colophon