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Viser: Mind Games - 31 Days to Rediscover Your Brain
Mind Games Vital Source e-bog
Martin Cohen
(2011)
Mind Games
31 Days to Rediscover Your Brain
Martin Cohen
(2011)
Sprog: Engelsk
om ca. 15 hverdage
Detaljer om varen
- 1. Udgave
- Vital Source searchable e-book (Reflowable pages)
- Udgiver: John Wiley & Sons (April 2011)
- ISBN: 9781444341485
Bookshelf online: 5 år fra købsdato.
Bookshelf appen: ubegrænset dage fra købsdato.
Udgiveren oplyser at følgende begrænsninger er gældende for dette produkt:
Print: 10 sider kan printes ad gangen
Copy: højest 2 sider i alt kan kopieres (copy/paste)
Detaljer om varen
- Paperback: 256 sider
- Udgiver: John Wiley & Sons, Incorporated (Marts 2011)
- ISBN: 9781444337099
- By turns, fun, eye-opening and intriguing approach to thinking about thinking, which contains inventive and engaging 'thought experiments' for the general reader
- Includes specially drawn illustrations by the French avant-garde artist, Judit
- Reunites the social science disciplines of psychology, sociology and political theory with the traditional concerns of philosophy
1: Influencing the Reptile Mind
. Day
1. Words. Task: Spend all day trying only to think for yourself
. Day
2. Identifying the Reptile. Task: Identify, and talk to, the reptile in your head. Day
3. The Fallacy of the Lonely Fact. Task:Try testing someone''s sense of randomness. Offer them a little bet. Day
4. The Immortals. Task: Write (or at least start) a book. Day
5. My Three Favourite Animals. Task: Complete an innocuouslooking survey about animals.. Day
6. The Prison of the Self. Task: Attempt to escape
.... Day
7. Trappism. Task: Don''t talk to anyone. Week
2: Observing the Development of Little Minds
. Day
8. Dotty Experiments on Teddies. Task: Get Piaget and Teddy to try to unconserve the numbers. Day
9. (a.m.) The Cow in the Field-that-gets-built-on. Task: Make a board game for children. (p.m.) The Mountains of Egocentricity. Task: Construct a device to measure egocentricity. (evening) Behave Yourself!. Task: Apply behaviourist principles to those around you. Day
10. The Dissonance of the $1 Volunteers. Task: Make the children (or employees, or partners) do some boring repetitive activities. Day
11. Investigating Memory. Task: Memory test: how many of the words can you remember'. Day
12. Jargon for Dummies. Task: Manage someone. Day
13. Be Lucky!. Task: Find out how unlucky you are. Day
14. This Is Not a Self-help Book. Task: Boil down a self-help book. Week
3: Experiments in Practical Philosophy
. Day
15. The Upside-down Goggles. Task: Make - and wear - some special goggles. Day
16. Fire-walking and Cold Baths. Task: Prepare a bed of red-hot coals or wood embers. Day
17. R-pentomino. Task: Make some of your very own microbes. Day
18. (a.m.) Proprioception (Scratching Noses Test). Task: Fool your senses into believing your nose is several feet long
. (p.m.) Hear the McGurk Effect. Task: Fool your senses into hearing things that aren''t there
...
. Day
19. (a.m) Go for a Long Walk on the Much Too Long Coastal Path. Task: Measure it in centimetres
. (p.m.) Make a Bed of Nails. Task: Lie on it overnight. Day
20. Now Getting Really Rather Dangerous
.... Task: Look at something boring on the Internet. Day
21. Doodle. Task: Draw something. Week
4: Miscellaneous Philosophical Investigations
. Day
22. (a.m.) Molyneux''s Problem. Task: No more dangerous tasks. Pause to conceptualise. (p.m.) Mary''s Room. Test
3: Why is this one here'. Day
23. Unable To See Change. Task: Check who you are living with is the same person as yesterday. Day
24. Cascade Theory. Task: Chair (or rather rig) a discussion. Day
25. Explain Yourself!. Task: Try to predict your day. Day
26. Investigating Un-Reason and Argument. Task: Play on ambiguity. Day
27. Subliminal Messages. Task: Become aware of hidden messages all around you. Day
28. (a.m.) The Power of Prayer. Task: Pray a little
. (p.m.) Pray for Good Crops. Task: Pray a little bit harder. Day
29. The Horror and the Beauty. Or Vice Versa. Task: Have a vision - or at least a dream. Day
30. Strange Things. Task: Conduct some telepathy. Day
31. Manipulating Minds down on the Farm. Task: Read between the lines
...
. Debriefing
. Week
1: Influencing the Reptile Mind. Day
1. Words. Day
2. Identifying the Reptile. Day
3. The Fallacy of the Lonely Fact. Day
4. The Immortals. Day
5. My Three Favourite Animals. Day
6. The Prison of the Self. Day
7. Trappism. Week
2: Observing the Development of Little Minds. Day
8. Dotty Experiments on Teddies. Day
9. (a.m.) The Cow in the Field-that-gets-built-on. (p.m.) The Mountains of Egocentricity. (evening) Behave Yourself!. Day
10. The Dissonance of the $1 Volunteers. Day
11. Investigating Memory. Day
12. Jargon for Dummies. Day
13. Be Lucky!. Day
14. This Is Not a Self-help Book. Week
3: Experiments in Practical Philosophy Day
15. The Upside-down Goggles. Day
16. Fire-walking and Cold Baths. Day
17. R-pentomino. Day
18. (a.m.) Proprioception (Scratching Noses Test). (p.m.) Hear the McGurk Effect. Day
19. (a.m.) Go for a Long Walk on the Much Too Long Coastal Path. (p.m.) Make a Bed of Nails. Day
20. Now Getting Really Rather Dangerous
.... Day
21. Doodle. Week
4: Miscellaneous Philosophical Investigations. Day
22. (a.m.) Molyneux''s Problem. (p.m.) Mary''s Room. Day
23. Unable To See Change. Day
24. Cascade Theory. Day
25. Explain Yourself!. Day
26. Investigating Un-Reason and Argument. Day
27. Subliminal Messages. Day
28. (a.m.) The Power of Prayer. (p.m.) Pray for Good Crops. Day
29. The Horror and the Beauty Or Vice Versa. Day
30. Strange Things. Day
31. Manipulating Minds down on the Farm. Sources and Suggestions for Further Reading. Index.