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Viser: The UX Book - Agile UX Design for a Quality User Experience
The UX Book Vital Source e-bog
Rex Hartson og Pardha S. Pyla
(2025)
The UX Book
Agile UX Design for a Quality User Experience
Rex Hartson og Pardha S. Pyla
(2025)
Sprog: Engelsk
Detaljer om varen
- 3. Udgave
- Vital Source searchable e-book (Reflowable pages)
- Udgiver: Elsevier Science (Marts 2025)
- Forfattere: Rex Hartson og Pardha S. Pyla
- ISBN: 9780443134449
Designed as a textbook for aspiring students and a how-to handbook and field guide for UX professionals, the book is accompanied by in-class exercises and team projects.
The approach is practical rather than formal or theoretical. The primary goal is to imbue an understanding of what a good user experience is and how to achieve it. To better serve this, processes, methods, and techniques are introduced early to establish process-related concepts as context for discussion in later chapters.
- A comprehensive textbook for UX/human–computer interaction (HCI) design students readymade for the classroom, complete with instructors’ manual, dedicated website, sample syllabus, examples, exercises, and lecture slides
- Features HCI theory, process, practice, and a host of real-world stories and contributions from industry luminaries to prepare students for working in the field
- The only HCI textbook to cover agile methodology, design approaches, and a full, modern suite of classroom material (stemming from tried and tested classroom use by the authors)
Bookshelf online: 5 år fra købsdato.
Bookshelf appen: ubegrænset dage fra købsdato.
Udgiveren oplyser at følgende begrænsninger er gældende for dette produkt:
Print: -1 sider kan printes ad gangen
Copy: højest -1 sider i alt kan kopieres (copy/paste)
Detaljer om varen
- 3. Udgave
- Paperback: 744 sider
- Udgiver: Elsevier Science & Technology (Juli 2025)
- Forfattere: Rex Hartson og Pardha S. Pyla
- ISBN: 9780443134432
Designed as a textbook for aspiring students and a how-to handbook and field guide for UX professionals, the book is accompanied by in-class exercises and team projects.
The approach is practical rather than formal or theoretical. The primary goal is to imbue an understanding of what a good user experience is and how to achieve it. To better serve this, processes, methods, and techniques are introduced early to establish process-related concepts as context for discussion in later chapters.