Viser: User Research - Improve Product and Service Design and Enhance Your UX Research
User Research Vital Source e-bog
Stephanie Marsh
(2022)
User Research
Improve Product and Service Design and Enhance Your UX Research
Stephanie Marsh
(2022)
Sprog: Engelsk
Detaljer om varen
- 2. Udgave
- Vital Source searchable e-book (Reflowable pages)
- Udgiver: Kogan Page (Februar 2022)
- ISBN: 9781398603585
Bookshelf online: 5 år fra købsdato.
Bookshelf appen: ubegrænset dage fra købsdato.
Udgiveren oplyser at følgende begrænsninger er gældende for dette produkt:
Print: 10 sider kan printes ad gangen
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Detaljer om varen
- Paperback: 344 sider
- Udgiver: Kogan Page, Limited (Februar 2022)
- ISBN: 9781398603578
Despite businesses often being based on creating desirable experiences, products and services for consumers, many fail to consider the end user in their planning and development processes. This book is here to change that.
User experience research, also known as UX research, focuses on understanding user behaviours, needs and motivations through a range of observational techniques, task analysis and other methodologies. User Research is a practical guide that shows readers how to use the vast array of user research methods available. Written by one of the UK's leading UX research professionals, readers can benefit from in-depth knowledge that explores the fundamentals of user research.
Covering all the key research methods including face-to-face user testing, card sorting, surveys, A/B testing and many more, the book gives expert insight into the nuances, advantages and disadvantages of each, while also providing guidance on how to interpret, analyze and share the data once it has been obtained. Now in its second edition, User Research provides a new chapter on research operations and infrastructure as well as new material on combining user research methodologies.
Chapter -
01: Introduction - Why is user research so important?; * Section - ONE: The fundamentals - What good research looks like; **
Chapter -
02: Planning, objectives and legalities in user research; **
Chapter -
03: Best practice in user research - Who, what, why and how; **
Chapter -
04: Managing user research logistics - Agencies, facilities and contracts; * Section - TWO: Selecting and using user research methods; **
Chapter -
05: Usability testing - Observing people doing things; **
Chapter -
06: Content testing - What do people think your content means?; **
Chapter -
07: Card sorting - Understanding how people group and relate things; **
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08: Surveys - How to gauge a widespread user response; **
Chapter -
09: User interviews - Understanding people's experience through talking to them; **
Chapter -
10: Diary studies - How to capture user research data over time; **
Chapter -
11: Information architecture validation - Does the structure of your information work for your users?; **
Chapter -
12: Ethnography - Observing how people behave in the real world; **
Chapter -
13: Contextual inquiry - Interviewing people in their own environment; **
Chapter -
14: A/B Testing - A technique to compare different options; **
Chapter -
15: Getting the best out of stakeholder workshops; **
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16: Guerrilla research - Running fast-paced research in the real world; **
Chapter -
17: How to combine user research methodologies; * Section - THREE: Analyzing and presenting your data; **
Chapter -
18: Content analysis - A method of coding and making sense of your qualitative data; **
Chapter -
19: Affinity diagramming - Understand your data through identifying its themes; **
Chapter -
20: Prioritizing issues and user needs - What's important and what to work on next; **
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21: Making recommendations - How to make your research findings actionable; **
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22: Creating executive summaries and detailed reports to present results; **
Chapter -
23: Using video playback to present your research results; **
Chapter -
24: Using personas to communicate user characteristics and behaviours; **
Chapter -
25: Using mental models to visualize how users think and identify opportunities; **
Chapter -
26: Using journey and experience maps to visualize user research data; **
Chapter -
27: Using scenarios and storyboards to represent the user journey; **
Chapter -
28: Using infographics to translate numerical and statistical data; **
Chapter -
29: How to recommend changes to visual, interaction and information design; **
Chapter -
30: Conclusion