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Viser: Beginning Windows Mixed Reality Programming - For HoloLens and Mixed Reality Headsets
Beginning Windows Mixed Reality Programming Vital Source e-bog
Sean Ong
(2017)
Beginning Windows Mixed Reality Programming Vital Source e-bog
Sean Ong
(2017)
Beginning Windows Mixed Reality Programming
For HoloLens and Mixed Reality Headsets
Sean Ong
(2017)
Sprog: Engelsk
Detaljer om varen
- Vital Source searchable e-book (Fixed pages)
- Udgiver: Springer Nature (Juli 2017)
- ISBN: 9781484227695
Bookshelf online: 5 år fra købsdato.
Bookshelf appen: ubegrænset dage fra købsdato.
Udgiveren oplyser at følgende begrænsninger er gældende for dette produkt:
Print: 2 sider kan printes ad gangen
Copy: højest 2 sider i alt kan kopieres (copy/paste)
Detaljer om varen
- Vital Source 365 day rentals (fixed pages)
- Udgiver: Springer Nature (Juli 2017)
- ISBN: 9781484227695R365
Bookshelf online: 5 år fra købsdato.
Bookshelf appen: 5 år fra købsdato.
Udgiveren oplyser at følgende begrænsninger er gældende for dette produkt:
Print: 2 sider kan printes ad gangen
Copy: højest 2 sider i alt kan kopieres (copy/paste)
Detaljer om varen
- Paperback
- Udgiver: Apress L. P. (Juli 2017)
- ISBN: 9781484227688
Beginning Windows Mixed Reality Programming clearly explains all the nuances of mixed reality software development. You'll learn how to create 3D objects and holograms, interact with holograms using voice commands and hand gestures, use spatial mapping and 3D spatial sound, build with Microsoft's HoloToolkit, create intuitive user interfaces, and make truly awe-inspiring mixed reality experiences. Start building the holographic future today!
What You Will Learn
- Prototype ideas quickly
- Get started with Unity, the preferred tool for animating 3D objects.
- Explore where to find 3D models for your project, or make your own!
- Use spatial sound, voice commands, and gestures
- Build with the HoloToolkit to make apps the easy way
- Publish to the Windows Store and make money from your app
Programmers with little or no graphics or mixed reality experience
Part I: Getting Started
1. Gear Up: The Necessary Hardware and Software Tools
2. Unity Crash Course Part II: Building Holographic Experiences
3. Creating Your First Hologram
4. Introduction to the HoloToolkit
5. Interacting with Holograms
6. Using Spacial Mapping
7. Spatial Sound Part III: Growing As A Holographic Developer
8. Awe Inspiring Experiences
9. Turning Holograms into Money
10. Community Resources