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Viser: Learning Processing - A Beginner's Guide to Programming Images, Animation, and Interaction

Learning Processing: A Beginner's Guide to Programming Images, Animation, and Interaction, 2. udgave
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Learning Processing: A Beginner's Guide to Programming Images, Animation, and Interaction Vital Source e-bog

Daniel Shiffman
(2015)
Elsevier Science
389,00 kr. 350,10 kr.
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Learning Processing - A Beginner's Guide to Programming Images, Animation, and Interaction

Learning Processing

A Beginner's Guide to Programming Images, Animation, and Interaction
Daniel Shiffman
(2015)
Sprog: Engelsk
Elsevier Science & Technology
489,00 kr.
Bestil nu og få den leveret inden for 2-3 hverdage.

Detaljer om varen

  • 2. Udgave
  • Vital Source searchable e-book (Reflowable pages): 564 sider
  • Udgiver: Elsevier Science (September 2015)
  • ISBN: 9780123947925

This book teaches the basic building blocks of programming needed to create cutting-edge graphics applications including interactive art, live video processing, and data visualization.

A unique lab-style manual, this book gives graphic and web designers, artists, illustrators, and anyone interested in learning to code a jumpstart on working with the Processing programming environment by providing instruction on the basic principles of the language, followed by careful explanations of advanced techniques.

From algorithmic design to data visualization, to computer vision and 3D graphics, this book teaches object-oriented programming from the ground up within the fascinating context of interactive visual media and creative coding. It is also supported by a companion website (learningprocessing.com), which includes all examples running in the browser using HTML5 canvas and p5.js, downloadable versions of all source code, answers to select chapter exercises, and over twenty hours of companion video lessons.



  • A friendly start-up guide to Processing, a free, open-source alternative to expensive software and daunting programming languages
  • No previous experience required—this book is for the true programming beginner!
  • Step-by-step examples, thorough explanations, hands-on exercises, and sample code supports your learning curve
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Udgiveren oplyser at følgende begrænsninger er gældende for dette produkt:
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Detaljer om varen

  • Paperback: 564 sider
  • Udgiver: Elsevier Science & Technology (September 2015)
  • ISBN: 9780123944436

Learning Processing, Second Edition, is a friendly start-up guide to Processing, a free, open-source alternative to expensive software and daunting programming languages. Requiring no previous experience, this book is for the true programming beginner. It teaches the basic building blocks of programming needed to create cutting-edge graphics applications including interactive art, live video processing, and data visualization. Step-by-step examples, thorough explanations, hands-on exercises, and sample code, supports your learning curve.

A unique lab-style manual, the book gives graphic and web designers, artists, and illustrators of all stripes a jumpstart on working with the Processing programming environment by providing instruction on the basic principles of the language, followed by careful explanations of select advanced techniques. The book has been developed with a supportive learning experience at its core. From algorithms and data mining to rendering and debugging, it teaches object-oriented programming from the ground up within the fascinating context of interactive visual media.

This book is ideal for graphic designers and visual artists without programming background who want to learn programming. It will also appeal to students taking college and graduate courses in interactive media or visual computing, and for self-study.

Lesson
1: The Beginning
1. Pixels2. Processing3. Interaction Lesson
2: Everything You Need to Know
4. Variables5. Conditionals6. Loops Lesson
3: Organization
7. Functions8. Objects Lesson
4: More of the Same
9. Arrays Lesson
5: Putting It All Together
10. Algorithms11. Debugging12. Libraries Lesson
6: The World Revolves Around You
13. Mathematics14. Translation and Rotation (in 3D!) Lesson
7: Pixels Under Microscope
15. Images16. Video Lesson
8: The Outside World
17. Text18. Data Input19. Data Streams Lesson
9: Making Noise
20. Sound21. Exporting Lesson
10: Beyond Processing
22. Advanced Object-Oriented Programming23. JavaAppendix: Common ErrorsIndexwww.learningprocessing.com
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